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Fallout character overhaul not working for all characters
Fallout character overhaul not working for all characters





fallout character overhaul not working for all characters
  1. Fallout character overhaul not working for all characters mod#
  2. Fallout character overhaul not working for all characters update#
  3. Fallout character overhaul not working for all characters Patch#
  4. Fallout character overhaul not working for all characters mods#

Notice a DRO maxed Big Leagues only deals 9 points more damage compared to no perk. The following shows DRO sword with strength 4 for 72 weapon damage calculations against Gunner in combat armor of resistance 157: Real sword fights tend to end quickly, and a practiced master is much deadlier than a novice. Even with maximum Big Leagues on a critical hit the player can’t kill human opponents outright. When calculating sword damage against a Raider in average armor, each perk level only increases a couple points of damage. (5) DRO AdjustedPerks reduces the perk damage bonus to Big Leagues (melee) and Iron Fists (hand-to-hand) from 20% down to 6% per rank which makes the perks nearly useless. As I pointed out in Part 1, metal conducts energy. If the regular and energy resistances are too similar then the player can just ignore an entire weapon type. (3) I find that increasing metal armor resistance relative to normal resistance takes away the player’s decision about best weapon choice. (1) As I’ll cover in Part 3, I have reduced light combat armor and increased the modifications so Sturdy and Heavy offer much more protection than light.

  • enemy melee too weak except perhaps for some mutants.
  • Fallout character overhaul not working for all characters Patch#

    some DLC enemy changes revert base DRO changes made to gunners and protectrons - patch overwrite to correct.does not carry over bug fixes from Unofficial Fallout 4 Patch such as a fix for Gatling Laser and Aeternus ( bug report) and several spelling issues.energy and regular resistances difference reduced for balanced fights, but unrealistic and unexpected by game rules–player should choose best weapon.some weapon modifications have incorrect weight adjustments (light barrel heavier than regular).

    Fallout character overhaul not working for all characters update#

  • armor modifications not scaled such as light combat armor and heavy combat armor have little difference in resistance–reportedly to be addressed in next update.
  • Some issues that need addressing in v1.4:

    Fallout character overhaul not working for all characters mod#

    See the author’s “More Detail” section on the mod description about the design decisions. Other adjustment include more damage at longer range the head target made more vulnerable for those headshot kills. To compensate for increased risk, Cruor32 adjusted the weapon level lists so decent weapons show up sooner. Health point maximum is limited, because real creatures don’t ignore bullet wounds, and we want to ensure taking damage hurts! The Heavy Gunner damage bonus is halved, and that seems fair for handling a heavy weapon. The critical shot covers improved aim on vital body parts. A skilled shooter has an increased chance to hit the target and will do no more damage, ignoring critical shots, than a novice using the same gun on successful hit. The reasons for removing ballistic perk damage bonus is that it’s unrealistic and unfair to NPCs potentially making combat one-sided.

  • enemies more dangerous, especially robots.
  • weapon base damage increased, and perks (except Heavy Gunner and melee) increase accuracy instead of damage.
  • health limits for player and NPCs - player starts at 225 HP with no gain from leveling to maximum of 420 with perks and endurance (no max in base game).
  • Note that the author recommends using at least the combat AI module of “Arbitration” as the changes are designed with it in mind. In the posts, the author has stated interest in moving to a single plugin in a future update. In particular the NPC plugin is pointless without weapon-and-armor plugin. The mod includes several modular plugins, and I recommend all four unless you plan on replacing one.

    fallout character overhaul not working for all characters

    The mod is good enough as is, but you may want to open the plugins up in FO4Edit and take a look. I’ve spent the last several months building off of this including tweaking and balancing which I’ll go over in Part 3. As of December 2017 for v1.4, the description (dated 18 December 2016) mentions the author has been fixing missed changes and balancing armor. “ Difficulty and Realism Overhaul” is a work in progress by Cruor32. Create Your Own Difficulty Rebalance by The Iron Rose.Arbitration - Combat AI - Stealth - Speed - Damage - Gameplay Overhaul and Tweaks by JackArbiter.Difficulty and Realism Overhaul (DRO) by Cruor32.

    fallout character overhaul not working for all characters

    Fallout character overhaul not working for all characters mods#

    In Part 3, I’ll cover my changes including adjustments to several weapon and armor mods to complete the overhaul. In the first part I went over my goals in overhauling combat, and here I review the mods that build the foundation.







    Fallout character overhaul not working for all characters